Microsoft
SILENT HILL 2 Remake – GTX 1650 – RTX 3060 – 4060 – 3050 – 1050 ti – UE5 Stutter Struggle?
Steam Deck on the way! OBSBOT Tiny 2 Lite 4K Webcam (face cam) (Affiliate Link) G502 HERO …
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Steam Deck on the way! OBSBOT Tiny 2 Lite 4K Webcam (face cam) (Affiliate Link) G502 HERO …
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Steam Deck in a few!
Highlights:
31:33 – 1080p 1650 FSR3
51:52 – 1080p 3050
1:13:55 – 1440p 3050
1:24:52 – 4K 3050
1:37:41 – 1080p 3060
1:53:39 – 1440p 3060
2:00:53 – 4K 3060
2:17:31 – 1080p 4060
2:24:52 – 1440p 4060
2:38:47 – 4K 4060 (label was wrong, this is 4K)
3:06:56 – DX11 1050 ti
3:17:57 – VHS Quality 1050 ti (wow)
Looklike silenthill downpour
Ur 1650 perform better than my 4050 😂😂😂
This kind of game is why I bought RTX 4060 instead of 7600/6700XT last year, because of Raytracing with optimized settings and DLSS plus FG if necessary. The game is visually stunning at 1080p, what more with higher res. Such great investment with strict budget like me.
Game terribly optimized… Can't get stable 60 fps 1080p, if I turn raytracing +dlss quality. 4060ti.
Why didn't they used resident evil 4 remake engine its way more better and more optimised
Hey man do you finish the games you try?
Runs well enough on a 3080 and i7 12700k with 32GB RAM and obviously I'd be surprised if it didn't. Traversal stutter is very much prevalent and has an impact on the immersion factor.
The game seems good enough so far. Combat isn't very much fun though although I'm very aware it's not the reason to play the game, so I put combat difficulty on easy as it's just not my idea of fun.
Dont think that TXAA in SH2 is TAA.
TXAA is Nvidia's temporal antialiasing that is a mix of MSAA multisample anti-aliasing, post process, and NVIDIA designed temporal filters.
You can see it looks different in this game if you put the game at 540 (50% at 1080p) and enable it. The GPU usage will increase (for 15% on a 3060 Ti) a lot more than TAA.
So, with 4gb vram, the game is playable only on DX11, right? I think RX 5500 XT 4gb vram and GTX 1650 Super can run this game
Is this game playable on 8gb dual channel ram?
Vram usage goes up to 9.5GB after playing for a while.
Played it on 3050ti laptop. After ~1 hour of gameplay FPS suddenly drops into 3 and you need to reboot the game to make it work fine again. I guess 4 gb is not enough for this game as well 🙁
I would say game is pretty optimised but man that apartments area doesnt run good at all and for some reason runs really bad on low too cuz on native 1080p low i get sub 60 fps and with max settings without RT i get 45 ish fps unlike in the intro where on low i got around 90 fps and on max around 45-50. And it happens because shaders and shadows settings in that area dont give as big of fps boost as they do in the intro.
Hi friend, sorry how did you manage to switch between dx11 and dx12. And thank you very much for the video, it helped me a lot to configure my game 10/10
I'm gonna install it tomorrow! How will it work on my laptop with rtx 4050 6gb, 16gb ram and i5 13420H? I assume it's gonna be fine, given it runs on a gtx 1650 and even gtx 1050ti
How to switch dx11 to dx12?
I don't see any option in my game
3050 6gb or 4gb??
que onda santi, a mi me corre a 60 fps pero siento un terrible input lag, aún desactivando vsync (y sin ray tracing obviamente). Es el único juego en el que me pasa, no sé si lo mencionas en algun momento pero sabes que puede ser?
Any fixes for the stuttering problem ?