Mining

Resource management is a gold mine in #Civ7 ⛏️

[ad_2]

source

Related Articles

46 Comments

  1. Civ 7 is going to be a fusion of Old World, Humankind and of course civilization. I think it was probably the only way to go, even though many new things in this game are basically copy paste from the other two games. I'm here for it though

  2. Looks a bit like the product mechanics from Civ 6 where you would assign the products to a city with a stock exchange. The products could give the city various benefits such as food and extra housing or extra gold per turn etc.

  3. If the Umayyad Empire is added, it will attract many Arab players, especially the Arabian Gulf region. My greetings to you and the game developers. I enjoyed all the game series, and they were all wonderful and developing well, stably and wonderfully. Thank you for your efforts 🤍🤍🤍🌹🌹🌹

  4. Interesting! Curious how much yield you get from a single tile of resources. Looks like you can only assign it to a city once. Meaning that if you want to assign that same resource to another one of your cities you'd have to find another tile with that resource.
    Probably also means there aren't as many copies of these resources on your continent.

  5. i feel like the civ 7 experience will be to check your ressource interface in the middle of the modern era, only to realize you've had 10 unassigned ressources for the entire game and cringe at the amount of yields you've been missing

  6. Interesting. Let's hope it's not going to be a micromanagement hellhole or a pointless exercise.
    And guys, please make sure that the interface offers all the info we need. In Civ6, we need mods to get full info about policy card yields. It's a shameful oversight imo.

  7. I don’t know exactly which civ “Shaun Wilson” is representing, but DAMN if these graphics haven’t taken a huge leap toward photorealism!!

    Edit: leader of the Shaunee?

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button