Mining

LOOK OUT! We’re FLOODING the MINING COMPLEX! – TIMBERBORN Update 6 HARD Ep 12



This is part 12 of a challenging new gameplay series in the awesome beaver city building game TIMBERBORN Update 6 on Hard …

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24 Comments

  1. The mining area looks awesome and the small lakes are really pretty. I for myself always delete the planting area after planting the trees. That way they can grow naturally and the forest does not look beaver-made ^.^

  2. Can buildings on an overhang be powered from a vertical shaft from below?
    Logically it should be possible (square section of free space on building = power connection) but itโ€™s just if itโ€™s implemented or not

    If can that would be an interesting option for the badlands power network ๐Ÿค”

  3. Under your overhangs instead of more tile blocks, Iโ€™d like to suggest random scaffolding on the windmill side. Iโ€™d like to suggest a scaffold switchback staircase, and you talked about possibly putting another path around one of the other dirt excavators instead of at the top. Maybe you do it down at the entrance level to the excavator around?

  4. I kinda like the hauling post being there

    It reminds me of post apocalyptic society where thereโ€™s always one guy with all the โ€œpower/influence โ€œ and the extra nice hut

  5. Just gets better and better with every episode. And looking at the bot assembler after you lowered the bot part factory, I had an idea that might look pretty good with it being set into the cliffside as it is. Why not put a few of the shorter overhang platforms on top of the factory, facing alternating directions, and the assembler on top of those, so that it looks like there'd been some sort of factory accident that blew out a section of the wall? The beavers have made the complex still functional, but they didn't bother rebuilding the wall. That'd definitely add to the Mad Max vibes, I say.

  6. Just thinking with the area you flooded with bad water, you had it look like the remnants of a pier to the couple storages on the edge of the map. Just thought how cool it would look to have a tunnel come out of the bad water to that area.

  7. Lookin' good Skye…. the mining complex just needs plenty of fire (braziers; or are they Ironteeth) and metal (the impenetrable tiles look metal, yes? Too bad it isn't Ironteeth; they have spectacular large barrels made of metal.
    Anyway, carry on carrying on.

    cheers mate

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