Mining
LOOK OUT! We’re FLOODING the MINING COMPLEX! – TIMBERBORN Update 6 HARD Ep 12
This is part 12 of a challenging new gameplay series in the awesome beaver city building game TIMBERBORN Update 6 on Hard …
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This is part 12 of a challenging new gameplay series in the awesome beaver city building game TIMBERBORN Update 6 on Hard …
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FULL SERIES PLAYLIST โบ https://www.youtube.com/watch?v=7_RApmBaOL0&list=PLbCLzFKeiWkN7CY-8Q_QuGHCj8izhq-YP&ab_channel=SkyeStorme
If you don't build an epic bakery complex I will unsubscribe.
Skye is back: to get access to the drills, make this building look like a giant
dROCKETLove it ๐ Badlands are taking shape!
Little tip, go into the keyboard settings and set detonate to B for Boom/Bomb
Anyone else only watch this channel on mute? ๐
The mining area looks awesome and the small lakes are really pretty. I for myself always delete the planting area after planting the trees. That way they can grow naturally and the forest does not look beaver-made ^.^
Can buildings on an overhang be powered from a vertical shaft from below?
Logically it should be possible (square section of free space on building = power connection) but itโs just if itโs implemented or not
If can that would be an interesting option for the badlands power network ๐ค
Under your overhangs instead of more tile blocks, Iโd like to suggest random scaffolding on the windmill side. Iโd like to suggest a scaffold switchback staircase, and you talked about possibly putting another path around one of the other dirt excavators instead of at the top. Maybe you do it down at the entrance level to the excavator around?
I recently came across your channel and really loving your content. I wait anxiously every day for your next video. Keep up the great work!!
I kinda like the hauling post being there
It reminds me of post apocalyptic society where thereโs always one guy with all the โpower/influence โ and the extra nice hut
on some of the bare walls under the machinery you could put some vertical shafts to no where
RCE would be so proud of the new excavator design. Its the strongest shape the beavers could build
34:55
๐ง They would be aesthetically , functionally , robotic beaver wheels, and flame of progress , #TinaTurner is enjoying it .
Still needs some unfinished buildings to give it that rough look
Briliant ๐
That does look pretty slick
Great video man, Can't wait to see the 1000s bever wheels to power it. lol I mean you have to put in some power wheels for dress up. lol
Just gets better and better with every episode. And looking at the bot assembler after you lowered the bot part factory, I had an idea that might look pretty good with it being set into the cliffside as it is. Why not put a few of the shorter overhang platforms on top of the factory, facing alternating directions, and the assembler on top of those, so that it looks like there'd been some sort of factory accident that blew out a section of the wall? The beavers have made the complex still functional, but they didn't bother rebuilding the wall. That'd definitely add to the Mad Max vibes, I say.
This looks amazing! And Iโm curious what kind of power solution youโre thinking of ๐
Loving the building over building idea
Is it just me that hates the new slow dynamite explosions? Takes too long from detonate to boomie.
Just thinking with the area you flooded with bad water, you had it look like the remnants of a pier to the couple storages on the edge of the map. Just thought how cool it would look to have a tunnel come out of the bad water to that area.
Lookin' good Skye…. the mining complex just needs plenty of fire (braziers; or are they Ironteeth) and metal (the impenetrable tiles look metal, yes? Too bad it isn't Ironteeth; they have spectacular large barrels made of metal.
Anyway, carry on carrying on.
cheers mate