JetBrains Rider Setup for Unreal C++ on Linux Tutorial #D3kryption
In this tutorial, I’ll guide you through the process of setting up JetBrains Rider for Unreal C++ development on Linux. Using Manjaro as our reference, I’ll demonstrate step-by-step instructions to configure JetBrains Rider and ensure smooth integration with Unreal Engine 5. Whether you’re a seasoned developer or just getting started, this tutorial will help streamline your C++ development workflow on Linux.
My Links:
My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Keychron Q3 QMK with Krome Keycaps – Pudding rainbow kanji-hiragana caps
Mouse:
Logitech G403
Chapters:
0:00 – Intro
0:47 – Jetbrains install
1:24 – Unreal Cpp Project
2:05 – Unreal Cpp conversion
3:08 – Rider plugins
3:31 – Rider code editor
4:06 – Opening Cpp code
5:48 – Could not find engine error
8:44 – Compiling the code
9:35 – Loading Unreal from Rider
11:12 – Patreon
11:21 – Unreal loading
11:49 – Breakpointing
13:12 – Qwerks.
13:45 – Outro
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