Hyper-v
HYPER VOLTAGE PATCH NOTES! Held Item Changes, Gengar Buffs, EX Nerfs & more! | Pokemon Unite
New patch has big buffs and nerfs! yeehaw Become a channel member today!:
Support the channel and get 20% off your G FUEL order by using my link – and promo code: SPRAGELS
Join the discord! –
Pokemon Unite playlist! –
Beginner tips and tricks, Beginner guide, Advanced guide,
Watch me play games on twitch @ twitch.tv/spragels
& Tik Tok
Follow me on twitter @spragels
#spragels #pokemonunite #patch #pokemonuniteguide
[ad_2]
source
GENGAR! MY BELOVED!!
Ho oh is not great. It's a troll pokemon in soloq
Very duh very do what everyone else does
Blastioise and lapras gon get buffs next remember I said this
no zard changes or bug fix on the unite kinda sucks but patch overall seems positive game for gameplay
Nerfed invading, love it
Sableye mains after invading was nerfed:
Machanp: AM I a joke to you!!!!
6:40 its the slow
Firepunch was kinda broken dealt alot of damage and itβs movement
Nerf rayquasa ffs
Lets go, Dodrio footstep sound nerf!
I'm torn on this patch because most of the nerfs are good. But then you have this nonsense buff to Mimikyu who was already the character in most need of a nerf after Ceruledge and Charizard. Also no small buffs to ones who needed it like Lapras and Zeraora.
I guess I'll give it a 6/10 so far?
They need to fix duraludon unite like they fixed charizard unite and bring back using dragon tail twice consecutively on duraludon
As a Blaziken main that loves invading ughhhhhhh
Volt tackle cd reduction by 1sec…π Oh my god
I hate the p2w rank faster holo spray. And I hate even more the stupid community of this game which says "I don't care about that" which will just to lead to the introduction of even more p2w mechanics.
9:31
Not a dura main, but that just means a damage increase to his boosted attacks.
More in depth: so basically dura does additional % damage with its boosted attacks. normally, there would be a damage cap with that additional damage so it wont rip extremely high hp targets(especially objectives) too quickly, BUT because of a bug, the damage cap actually affected the entire boosted attack(base boosted damage+additional )rather than just the additional % damage, making it deal less damage(especially on higher hp targets) than intended.
The fix basically made it so that the cap is only applied to the additional damage rather than the whole boosted attack.
Slowbro's cooldown has been out of line for too long! It's about time we dealt with it's cooldown to _________!
Even the Wild Pokemon getting adjustments before Sableye
no falinks buff π
Shell Bell is a staple on my bruiser Sylveon/Venusaur builds. I can drain tank my way through any 1v1 with them, but this will only help my builds, lol
Gengar buffs, very mindful, very demure!
I knew I leveled shell bell to 30 for a reason π
Ceruledge Nerfs were MISSING in Eevee's Posts. Here are the details :
Bitter Blade) β’ Damage reduced by 16% to 0% (Level 5 to 15).
Psycho Cut) β’ Damage reduced by about 14% to 9% (Level 5 to 15).
Phantom Force) β’ Slow effect reduced from 90% to 60% .
Gotta say, not a fan of this patch.
There was nothing in the patch notes about EX? I know the tag was removed but how is mewtwo y now compared to before without the ex buff?
Booooo no blastoise buffs
Shell bell β€οΈ
I WANNA DIE THAT THEY ARE MAKING TWITTER CAMPAIGNS THIS SEASON AND BRAZIL HAS BANNED TWITTER π«
I feel like the Sylveon damage needs to be nerfed quite a bit more now that it can hit such a wide angle. I think you'll see a ton more damage from it over all.
Shell bell for the wins!
Leafeon can't just take one buff and evolve now. That's massive
Pikachu sounds so wild I kinda wanna test it when the patch goes live now.
The only thing that was nerfed on Ceruledge Phantom Force was the slow that is applied to enemies. It was 90% and now it's 60%
Focus seems to be on weakening its main attack abilities so Bitter Blade seems to be the biggest loser of its ability nerfs.
Awesome π
Please make a video on how to play a defender role. How to zone. How to front line in fights. Where to be at Ray (hint not back-capping) It feels like 90% of defenders do not understand where to be at objectives and fights. They are hitting objectives instead of zoning. Zoning seems to be a foreign concept. That seems to be the role most played incorrectly which is unfortunate since they can make or break a fight. Tyβ€
I'm a little disappointed that, of all the EX mons to get broad nerfs across the board, they chose the one that most people generally accept as the most balanced EX release they've ever done (Ho-oh). Zacian gets a slap on the wrist and then nothing for Mewtwo X/Y or Miraidon.
Pikachu buffs were unnecessary, Gengar, first impression, seems broken and worst of all, the way they're handling use of gems got worse while arguably providing better gem options.
10:11 The change of experience for wild pokemon not only nerf invading, but also make speedsters shines at jungle. Previously slower jungle pokemon can skip the baltoy, just take the two buffs and gank/ invading. With the exp shift, that's won't be able to keep up the levels advantage…
It also punish lower elo junglers, when their trolling / frequent dying teammates taking their baltoy… π
I always thought the fact that people equip shell bell for its cooldown reaction stat and not for the item effect meant that shell bell needs a buff, so this is kind of cool. I look forward to trying it.
Canβt wait to use venusaur with the max hp and spoon π₯ specs and shell bell
I noticed a bad leafeon bug where if you are in grass and use your chlorophyll gauge then it will not charge naturally after you leave except from leaf blade I wish it was fixed
Very demure, very mindful