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HYPER VOLTAGE PATCH NOTES! Held Item Changes, Gengar Buffs, EX Nerfs & more! | Pokemon Unite



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44 Comments

  1. I'm torn on this patch because most of the nerfs are good. But then you have this nonsense buff to Mimikyu who was already the character in most need of a nerf after Ceruledge and Charizard. Also no small buffs to ones who needed it like Lapras and Zeraora.

    I guess I'll give it a 6/10 so far?

  2. I hate the p2w rank faster holo spray. And I hate even more the stupid community of this game which says "I don't care about that" which will just to lead to the introduction of even more p2w mechanics.

  3. 9:31

    Not a dura main, but that just means a damage increase to his boosted attacks.

    More in depth: so basically dura does additional % damage with its boosted attacks. normally, there would be a damage cap with that additional damage so it wont rip extremely high hp targets(especially objectives) too quickly, BUT because of a bug, the damage cap actually affected the entire boosted attack(base boosted damage+additional )rather than just the additional % damage, making it deal less damage(especially on higher hp targets) than intended.

    The fix basically made it so that the cap is only applied to the additional damage rather than the whole boosted attack.

  4. Ceruledge Nerfs were MISSING in Eevee's Posts. Here are the details :
    Bitter Blade) β€’ Damage reduced by 16% to 0% (Level 5 to 15).

    Psycho Cut) β€’ Damage reduced by about 14% to 9% (Level 5 to 15).

    Phantom Force) β€’ Slow effect reduced from 90% to 60% .

  5. The only thing that was nerfed on Ceruledge Phantom Force was the slow that is applied to enemies. It was 90% and now it's 60%
    Focus seems to be on weakening its main attack abilities so Bitter Blade seems to be the biggest loser of its ability nerfs.

  6. Please make a video on how to play a defender role. How to zone. How to front line in fights. Where to be at Ray (hint not back-capping) It feels like 90% of defenders do not understand where to be at objectives and fights. They are hitting objectives instead of zoning. Zoning seems to be a foreign concept. That seems to be the role most played incorrectly which is unfortunate since they can make or break a fight. Ty❀

  7. I'm a little disappointed that, of all the EX mons to get broad nerfs across the board, they chose the one that most people generally accept as the most balanced EX release they've ever done (Ho-oh). Zacian gets a slap on the wrist and then nothing for Mewtwo X/Y or Miraidon.

  8. Pikachu buffs were unnecessary, Gengar, first impression, seems broken and worst of all, the way they're handling use of gems got worse while arguably providing better gem options.

  9. 10:11 The change of experience for wild pokemon not only nerf invading, but also make speedsters shines at jungle. Previously slower jungle pokemon can skip the baltoy, just take the two buffs and gank/ invading. With the exp shift, that's won't be able to keep up the levels advantage…
    It also punish lower elo junglers, when their trolling / frequent dying teammates taking their baltoy… πŸ˜…

  10. I always thought the fact that people equip shell bell for its cooldown reaction stat and not for the item effect meant that shell bell needs a buff, so this is kind of cool. I look forward to trying it.

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