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How to run Red Dead Redemption 1 at 60+ FPS on Low-end PC (+ running the game with no DirectX 12)



This is how to run the recently released PC port of Red Dead Redemption 1 smoothly on your bad PC

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*PC 1 SPECS:*
🟦 *CPU: Intel Core i7-7700HQ* – 4 cores and 8 threads; up to 3.80 GHz, 6 MB L3 cache; 45 W TDP; Kaby Lake architecture/family; Undervolted using ThrottleStop (CPU Core and CPU Cache offset voltage: -100.6 mV; Intel iGPU offset voltage: -40.0 mV)
🔵 *Integrated GPU: Intel HD Graphics 630* – 4 GB shared memory; 24 unified shaders; 1100 MHz burst frequency (for the 7700HQ); Kaby Lake architecture/family; DirectX 12.1, OpenGL 4.6 and Vulkan support; Using the latest drivers (31.0.101.2130) as of the making of the video
🟢 *Dedicated GPU: NVIDIA GeForce GTX 1050 Mobile* – 4 GB GDDR5 VRAM; 640 CUDA cores; 53 W TDP; Pascal architecture; DirectX 12.1, OpenGL 4.6 and Vulkan support; Undervolted using MSI Afterburner; Using drivers version 566.03
🔶 *RAM: 16 GB* Dual-Channel DDR4 2400 MHz
🔲 *Boot drive: Samsung MZVPV256HDGL-000H1 SSD* – 256 GB; NVMe PCIe 3.0
💿 *Mass storage drive: Seagate ST1000LM035-1RK172 HDD* – 1 TB; 5400 RPM; SATA; 128 MB cache (the game was installed on it)
== *OS: Windows X-Lite ‘Optimum 10’ Pro v5* (based on Windows 10 Pro 22H2)
💻 *Laptop: Lenovo Legion Y520*

🔧 *PC 2 SPECS:*
🟦 *CPU: Intel Celeron N2840* – 2 cores and 2 threads; up to 2.58 GHz; 1 MB L2 cache; 7.5 W TDP; 22 nm Silvermont microarchitecture; Bay Trail-M family
🔵 *Integrated GPU: Intel HD Graphics (Bay Trail)* – 2 GB shared memory; 4 unified shaders; 792 MHz burst frequency (for the N2840); Ivy Bridge architecture; DirectX 11.0, OpenGL 4.0 and no Vulkan support; Using the latest drivers available (10.18.10.5161)
🔶 *RAM: 4 GB* Single-Channel DDR3 1333 MHz
💿 *Boot drive: Seagate Momentus Thin ST500LT012-1DG142 HDD* – 500 GB; 5400 RPM; SATA; 16 MB cache (the game was installed on it)
== *OS: Windows X-Lite ‘Optimum 10’ Pro v5 (based on Windows 10 Pro 22H2)*
💻 *Laptop: Lenovo IdeaPad 100-15IBY 80MJ*
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🕒 Timestamps:
00:00 – Intro
00:43 – Good laptop
01:30 – Initial gameplay on the good laptop + Settings
02:46 – Low-end mods
05:16 – Gameplay with all the mods
06:00 – Vulkan lol
06:33 – How to lower the resolution below 640×480
08:05 – FSR 3 sucks on the Intel HD 630
08:16 – Lossless Scaling 😀
09:43 – RDR1 is veri n@is on the Intel HD 630
09:57 – Trash laptop
10:45 – Unsupported Graphics Adapter :p
11:26 – How to open RDR1 without DirectX 12
11:42 – RDR1 on my potato laptop with no DX12 support…
12:52 – What about emulation???
14:27 – Best Red Dead Redemption alternative for crappy PCs
15:06 – Outro
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Link to PotatoSpecGamer’s No Shadows mod:
Link to PotatoSpecGamer’s No Grass mod:
Download link for the No Grass and Trees mod:
Download link for the Cliptweaks mod:
I CANNOT share the download link for the old RPCS3 version that I used, because the link also contains downloads for a few paid games for free, so if I share it directly, I would technically be breaking YouTube’s Terms of Service. HINT: You can find it by searching for “RPCS3 on Intel HD 4000” 🙂
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Program that I use to monitor the FPS and the CPU, “GPU” and RAM usage:
MSI Afterburner/RivaTuner Statistics Server. Download link:
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Intel HD 630 and Celeron gameplay footage recorded externally from my phone 📱 in order to show the actual performance. Most settings and desktop footage recorded internally using OBS (PC 1) and Bandicam (PC 2).
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Voice recorded from my phone 📱 using the Easy Voice Recorder app.
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The video is edited using Sony Vegas Pro 14.
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Music 1: DJ FREEDEM – Life After Death:
Music 2: Kevin MacLeod – 8bit Dungeon Level:
Music 3: Kevin MacLeod – George Street Shuffle:
Other music:
Kevin MacLeod – Firebrand:
GUN – Main Theme:
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FEATURED VIDEO:

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*Check out my other channel, where I don’t post anymore cuz I’m too lazy xddd!*

#rdr #reddeadredemption #lowendpc #intelceleron #4gbram #nographicscard #intelhdgraphics #potatopc

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23 Comments

  1. 3:40 Hey, that is my mod that I uploaded.😄Thanks for using it in your video. For the mod, the "Disable Grass Mod" is from Potato Spec Gamer and the "Disable Trees Mod" I configured myself using MagicRDR which worked out nicely. I just decided to put those 2 files into one main mod so it's much easier for regular people to download and install it without having to use MagicRDR and editing the .rpf files. Man, the game looks so different with trees disabled, it's like Fallout New Vegas, just plain wasteland😂

  2. i think why it locks at 30 or 40 is because the codebase of the original game is terrible and maybe they had to do this because if they didnt it would add a slow down like a game in a emulator (Ps Sorry if this makjes no sense)

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