Mining

Diesel-Punk ‘Mad Max’ Style Industrial Mining Complex! (Part 1) – TIMBERBORN Update 6 HARD Ep 10



This is part 10 of a challenging new gameplay series in the awesome beaver city building game TIMBERBORN Update 6 on Hard …

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  1. Yo I recently found your channel and just want to say how impressed I am by your upload schedule! I’ve been binging your Timberborn content and it’s a lot of fun to watch. Thanks!!

  2. i'm not sure how it can look or what purpose it can serve, but i think the visual impact would be amazing of having an above-ground aqueduct of one colored water flowing over the top of another colored liquid, e.g. a roman-style above-ground aqueduct bringing a stream of fresh water over to the bad-lands area for a small pumping station.

  3. The mining area is going to look awesome.
    Could you somehow run a tunnel underground from the dam too the mountain center near the town?
    Create a natural underground spring geyser. aqueducts if the map was upside-down.

  4. I'd love to see the rest of the new platforms! If you can place them on each other you could make really cool branching designs – Alternatively, a Badwater Aqueduct sounds cool just phonetically, but I reckon you could make the real thing truly epic!

  5. I was just wondering. Why would you dig out dirt for a hole for an underground storage so beavers can store dirt in there :/ haha love the vids! Keep em coming! πŸ™‚

  6. For so many years now Sky I’ve been watching. Love your videos so much.

    Also, I’m sold. I’ve been wanting to play this game for years. I’m finally doing it

  7. Fun fact (which you probably know already) – if you plant the trees, then deselct them from replanting, once fully grown, they'll randomply spurt their seed all over the nature's womb making other trees grow irreguralry in random places, which in the end looks like a wild forest.

    How about some lidos between those cattails?

  8. You could build an entire Mega-Windfarm on top of the Hill directly behind your already existing Mega-Dam and instead of a long path on top of the Dam, you could put loads and loads of Gravity Batteries on the edge of the Dam instead, giving you soooo much more stored power if there's no wind anymore, that way, everythign keeps running, including Bot production

    Also, i then would move the Bot production closer to the Industrial part of your Map and also making at least one Hauling Post and one Builders Hut being entirely operated by Bots (so that some work also gets done overnight

  9. You should move the rubble to a workable location and prioritise it so the haulers can take it away and back into your storage. It also cleans up the look of the map. You can move the rubble by scheduling construction like power shafts or dynamite until you corral the rubble into the right spots

  10. 35:54 Hey Skye, when you were highlighting over the maples to plant in the chestnuts around them you replaced the maple planting areas with chestnut planting ones, because that’s how it works when nothing’s actually planted there yet.

    For your badlands, I don’t know if this would work but my messy sounding idea would be to have a sluice pulling Badwater into a pipe that would then carry the water up where it would appear to erupt out of the side of the mountain and flow back down into the Badwater reservoir. So it looks like the badwater is flowing out of the mine or out from under the industrial area. You can add a number of them if it works out well.

  11. I know you like building big industrial projects, but I'd love to see the Skye approach to some lovely agricultural lands! Maybe using the new features to create some artistic aquaducts?? πŸ€” It would look really nice spreading out south of your pump/fountain/apartment district!

  12. You could turn the mountain next to your new green area into a bunch of terrace farms, make a little spring at the top that flows down in small waterfalls to join the new river/pond

  13. Skype, you have an hell of an eye. Glad your pc issue is behind you. Definitely add more levels on your post apoplectic area. I think adding more details will bring it to life. Using different size tanks. Maybe even use some wooden levies in site of dirt as if this place will use anything to prop itself up. Take care sky. James

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