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BLIND Ranking The 6 NEW Hypercharges…



BLIND Ranking The 6 NEW Hypercharges…

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33 Comments

  1. I think penny hyper is pretty balanced. I know if you keep walking in one line with no stop it won't hit you but when you stop for just a short time or walk a small curve it will hit you. So I think the hypercharge is balanced and can get really annoying in many times

  2. The bullets from darryl's hyper roll charge super like recoiling rotator does, use the first dash without hyper and the second one with the hyper to get mak value from it. If you manage to roll in multiple opponents you have a really big chance to recharge your 2 dashes, and if you time it correctly you can even gain another 2 before the 5 seconds of the hypercharge end, thats why I think it's the best hyper this update, it's not an absurd powerup but for darryl it fits super well

  3. Nubbz there is a bug with spike and new event if you pick 1st star power and if you have flaming ability you you heal by flames game thinks like it is a super and its free troopy grind

  4. Nubbs, when you cycle your hypercharge to yourself like that, it does nothing each time XD. Not only are you not using the +25% damage that the hypercharge does (which is lame), but you're not getting damage out of the super itself.

  5. Darrys hyper charged the super on the second roll on hit, just like the spinner gadget and the 8bit turret is more of a way to defend whoever is sitting on it (just like Pams mamas squeeze Star Power)

  6. ruffs is kinda overrated in my opinion. Instead of having two brawlers with hypercharge, you have one useless brawler (ruffs) and one brawler who gets two hypercharges. You do not get a "free hypercharge". You are sacrificing a brawler to have another brawler get two hypercharges. Why is this any better than two brawlers who have different hypercharges? You could argue that two different hypercharges are better because you have more options.

    tl;dr: ruff's hypercharge isn't that good because instead of having two brawlers with different hypercharges, you are limited to only one hypercharge because ruffs is giving his hypercharge to his teammate.

  7. Yeah idk why everyone is talking about ruffs hypercharge beeing infinite. The only thing you get is a few secound of extra dmg and def wich i guess is better but you cannt give a team mate it unitll you have a new supper .

  8. Wait til the cannon shoots the first 2 shots and wait till you see 2 or 3 enemy's then hit the spyglass you'll be able to have 5 shots at once time and if you can cycle it 3 times it's 15 shots in under a minute and thirty seconds

  9. I got the ruffs hyper and every game I play somehow the brawlers with hypercharges just walk away from it and some random comes who hasn’t unlocked their hyper and takes it their self for just a super. It can be good but with bad random it can be useless.

  10. The penny one is insanely good, every time I see videos of people using it though it’s like they forget it can shoot over walls or has disgustly long range, I always get so much value from my hyper turrets and have yet to lose a match of hot zone bcs of it.

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